Wednesday, 17 June 2026

AI Potential

Here's another enoyable tech commission for Wall Street Journal on the wait for AI to reach its full potential. I worked up a few concepts with Cinema 4d/Photoshop for this, including a fun but ultimately too slow cyber-snail. The final illustration featured my 3d robot weighing up the potential speed of AI assimilation covering the faster booster and the slower sceptic beliefs. Thanks again to Siung Tjia for taking another chance on me. You can see this on the main site here also.

Friday, 12 June 2026

Nuclear Escalation

Here's a recent cover illustration for Al Majalla on the Escalating Nuclear Arms Race. It was a relatively quick turnaround job and the brief was to produce an illustration on the theme with a similar tone to a previous commission on the Space Race. I'd loved making that image so immediately knew I would enjoy this one despite the ominous subject matter. In Cinema 4d I modelled some missiles based on image research of the nukes different countries were flaunting. I experimented with lighting, textures and dynamic camera positions in Redshift then rendered out some frames to produce three work-in-progress visuals in Photoshop, the other two are presented here. I was happy to proceed with the chosen illustration as it was a different composition to the Space Race piece and had an appropriately aggressive race dynamic to it. Really pleased with how it turned out, another much appreciated commission from talented Creative Director Sara Loane. See more work for Al Majalla on the main site here.

Friday, 5 June 2026

Ready For Kickoff


Here's a fun cover commission for Atlanta Magazine's preview of the upcoming World Cup 2026 this month. For this one Art Director Craig Edwards came to me with the idea for the football pitch with cover headlines painted onto CGI grass and I had to figure out a way to do it, the ball was in my court as they never say in soccer. I took to Cinema 4d/Redshift and various tutorials to create the CGI grass and then project the pitch lines and typography onto the texture. It took a lot of refining and fiddling about with grass length to get the right look for the cover. I've included a closeup and an alternate angle on the pitch to show the level of detail that could be achieved. Overall, a really enjoyable creative and technical challenge this one so many thanks to Craig for the commission. See it on the main site here.